Heart of Ash

Complete the quest by defeating the enemies at the Heart of Ash.

Realm: Verdant Expanse

NatureDarkRealm

First time each round an enemy takes no damage, drain 1 Shared Time.

Enemies with Nature gain +1 max HP when spawned.

Human KnightART

Human Knight

HP 10STM 3MNA 1
OrderPhysical

Stand the Line

Once per round, when an enemy would attack with Advantage, cancel Advantage for one enemy attack this round.

Elf RangerART

Elf Ranger

HP 7STM 1MNA 3
NaturePhysical

Read the Terrain

First time each round you play an ability that matches the current Terrain tag or Enemy tag, reduce its resource cost by 1.

Enemy Lineup

Corrupted RootsART
Corrupted RootsMinion
HP 6ATK 2
NatureDark
Sporeborn MatronART
Sporeborn MatronElite
HP 10ATK 3
NatureDarkControl
Rotcaller ShamanART
Rotcaller ShamanBoss
HP 14ATK 4
DarkSpiritTerrain

Terrain Deck

ForestART
Forest x2

First ability played here each round with Nature or Terrain tag costs 1 less resource (min 0).

CrossingART
Crossing

Moving into or out of this Terrain costs +1 Time (in addition to normal movement).

RuinsART
Ruins

First enemy moved into Ruins each round loses Advantage on its next attack.

Difficulty